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- iiiiccccoooonnnnssssiiii((((3333GGGG)))) iiiiccccoooonnnnssssiiii((((3333GGGG))))
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- NNNNAAAAMMMMEEEE
- iiiiccccoooonnnnssssiiii - specifies the icon size of a window
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- FFFFOOOORRRRTTTTRRRRAAAANNNN 77777777 SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- ssssuuuubbbbrrrroooouuuuttttiiiinnnneeee iiiiccccoooonnnnssssiiii((((xxxx,,,,yyyy))))
- iiiinnnntttteeeeggggeeeerrrr****4444 xxxx,,,, yyyy
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _x expects the width (in pixels) for the icon.
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- _y expects the height (in pixels) for the icon.
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- iiiiccccoooonnnnssssiiii specifies the size (in pixels) of the window used to replace a
- stowed window. If a window has an icon size, the window manager will re-
- shape the window to be that size and send a RRRREEEEDDDDRRRRWWWWIIII token to the graphics
- queue when the user stows that window. Your code can use an event loop
- to test for this token and can call graphics library subroutines to draw
- the icon for the stowed window. Windows without an icon size are handled
- by the window manager with the locally appropriate default behavior.
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- To assign a new window an icon size, call iiiiccccoooonnnnssssiiii before you open the
- window. To give an existing window an icon size, use iiiiccccoooonnnnssssiiii with wwwwiiiinnnnccccoooonnnn.
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- qdevic, wincon, winope
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- NNNNOOOOTTTTEEEESSSS
- This routine is available only in immediate mode.
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- Any application using iiiiccccoooonnnnssssiiii should also call qqqqddddeeeevvvviiiicccc to queue the tokens
- WWWWIIIINNNNFFFFRRRREEEE and WWWWIIIINNNNTTTTHHHHAAAA after opening the window.
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- PPPPaaaaggggeeee 1111
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